
Slacker Apps
Real-time skeleton tracking, multi-camera calibration, hardware integration and dome projection rendering.
SOFTWARE ENGINEER / C# / UNITY
I'm a software engineer with 10 years of professional experience in C# and Unity. My work spans analytics software, interactive installations and simulation games, with a focus on software architecture, system integration and solving complex technical problems.
SELECTED WORK
A selection of projects across software engineering, interactive technology and game development.
Analytics, visualization, tracking and projection
Simulation, strategy, multiplayer and VR

Contributions to many of the major gameplay systems behind the farming simulation experience.

Development of the original game, additional DLC content and remaster-related improvements.

Focused on UI programming, with additional work on city-building, the world map and other game systems.

Solo-developed VR arcade game built from scratch, with timed destruction challenges, interactive environments and a gameplay loop I largely designed.

Major contribution from the beginning of development, focused on real-time multiplayer and game systems. The game is unreleased.
WHAT I DO
I enjoy the technical work behind a product, from shaping its architecture to getting complex parts to work together.
Designing maintainable systems from scratch, making technical decisions and structuring software for long-term development.
Connecting complex components, investigating difficult issues and finding practical solutions to technical challenges.
Taking ownership of technical solutions from initial design and prototyping through implementation and iteration.
ABOUT ME
I've spent most of my career working in small, hands-on development teams, often with significant ownership over technical decisions and implementation.
I'm comfortable working independently, designing architecture from the ground up and taking responsibility for complex systems.
What I enjoy most is understanding how things work, solving difficult problems and exploring new technical approaches. I value solutions that are well-structured, maintainable and practical.
While Unity has been my primary development environment, my interests extend well beyond game development.
CONTACT
Have a role or project in mind? I'd be happy to hear from you.